Game Design Demo Reel 2018
The Harvester, the Shooter and the Runner is a three-part series created as a learning experience in the Unreal Engine within the span of 4 months using blueprints.
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The Harvester was inspired by the Harvest Moon/Story of Seasons series and features:
Buying, planting, watering, growing and selling crops
NPCs with personalities, affection levels, preferred gifts and unique dialogues
Calendar system including minutes, hours, days, seasons and years
Menu-less shop system for quick and easy purchases
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The Shooter was inspired by the Mass Effect series and features:
Fully functional ammo reloading system
Skeletal blend nodes to allow the player to aim wherever they want in any animation and/or pose
Basic enemy AI
Player and enemy health, armor, shield and barrier levels
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The Runner was half-inspired by Temple Run and features:
Procedurally generated obstacles, enemies and pickups
Touch controls including swipe and tap
Lane-based movement similar to Little Big Planet
Physics and ragdoll for added amusement